<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-3724290675519652213</id><updated>2012-02-21T09:55:41.853-08:00</updated><category term='searches'/><category term='motivation'/><category term='guidelines'/><category term='Down syndrome'/><category term='alternate access'/><category term='paper review'/><category term='evaluation'/><category term='research'/><category term='news'/><category term='comparison'/><category term='virtual reality'/><category term='autism'/><category term='Wii'/><category term='telerehabilitation'/><category term='systematic review.'/><category term='subject review'/><category term='teleassessment'/><category term='case report'/><category term='prototype'/><category term='engagement'/><title type='text'>Video games for children's rehabilitation</title><subtitle type='html'>&lt;b&gt;News and evidence&lt;/b&gt; about clinical video games used by physical and occupational therapists for children.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://tech4therapists.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://tech4therapists.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Sunny Hill Health Centre for Children. &lt;a href="http://www.childdevelopment.ca"&gt;Link to our child development and rehabilitation website.&lt;/a&gt;</name><uri>http://www.blogger.com/profile/08378410707130978980</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>47</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-3724290675519652213.post-6651597794929660362</id><published>2012-02-21T09:43:00.003-08:00</published><updated>2012-02-21T09:55:42.062-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='news'/><title type='text'>Games for Health Journal</title><summary type='text'>Games for Health Journal  is the first peer-reviewed publication organized around healthcare games. It’s scope intends to include:Nutrition, weight management, and obesity Disease prevention, self-management, and adherence Cognitive behavior and mental and emotional health Clinical training, simulation, diagnosis, and treatment Rehabilitation and therapy The psychology of game design Social </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/6651597794929660362'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/6651597794929660362'/><link rel='alternate' type='text/html' href='http://tech4therapists.blogspot.com/2012/02/games-for-health-journal.html' title='Games for Health Journal'/><author><name>Sunny Hill Health Centre for Children. &lt;a href="http://www.childdevelopment.ca"&gt;Link to our child development and rehabilitation website.&lt;/a&gt;</name><uri>http://www.blogger.com/profile/08378410707130978980</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-Y8RXH8L_cH0/T0Pak6RV06I/AAAAAAAAAI4/UlNZm8yuZnQ/s72-c/g4h%2Bresize.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-3724290675519652213.post-5872934372306146711</id><published>2012-02-13T12:48:00.000-08:00</published><updated>2012-02-13T13:02:14.886-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='case report'/><category scheme='http://www.blogger.com/atom/ns#' term='Down syndrome'/><category scheme='http://www.blogger.com/atom/ns#' term='Wii'/><title type='text'>Measured family-supported Wii use</title><summary type='text'>Case reportBerg, P., Becker, T., Martian, A., Primrose, K. D. &amp; Wingen, J.  Motor control outcomes following Nintendo wii use by a child with down syndrome. Pediatric Physical Therapy 2012 Spring;42(1):78-84 Link to abstract: www.ncbi.nlm.nih.gov/pubmed/22207475The benefit of this study is that it is well documented and easily reproduced.Objective:  A child with Down Syndrome plays </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/5872934372306146711'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/5872934372306146711'/><link rel='alternate' type='text/html' href='http://tech4therapists.blogspot.com/2012/02/measured-family-supported-wii-use.html' title='Measured family-supported Wii use'/><author><name>Sunny Hill Health Centre for Children. &lt;a href="http://www.childdevelopment.ca"&gt;Link to our child development and rehabilitation website.&lt;/a&gt;</name><uri>http://www.blogger.com/profile/08378410707130978980</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-dAK2fKTcLTk/Tzl59IUtqII/AAAAAAAAAIs/5Ugg_0kS274/s72-c/video%2Bfamily%2Bcrop.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-3724290675519652213.post-8754784073584097788</id><published>2012-01-30T15:16:00.000-08:00</published><updated>2012-01-30T15:36:32.345-08:00</updated><title type='text'>Voice access video game</title><summary type='text'>Proof of ConceptKing SN, Davis L, Lehman JJ, Ruddy BH. A Model for Treating Voice Disorders in School-Age Children within a Video Gaming Environment. J Voice. 2011 Dec 29. [Epub ahead of print]Link to abstract:   www.ncbi.nlm.nih.gov/pubmed/22209055 Objective: The authors altered a voice-themed video game to make it voice activated, for use at home with school-age children with hyperfunctional </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/8754784073584097788'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/8754784073584097788'/><link rel='alternate' type='text/html' href='http://tech4therapists.blogspot.com/2012/01/voice-access-video-game.html' title='Voice access video game'/><author><name>Sunny Hill Health Centre for Children. &lt;a href="http://www.childdevelopment.ca"&gt;Link to our child development and rehabilitation website.&lt;/a&gt;</name><uri>http://www.blogger.com/profile/08378410707130978980</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-4uzFSTZSnWI/Tycpd21qWgI/AAAAAAAAAIg/oJTGgU2l0nc/s72-c/yeller-01.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-3724290675519652213.post-6677867877888316822</id><published>2012-01-20T11:42:00.000-08:00</published><updated>2012-01-20T12:11:12.964-08:00</updated><title type='text'>CP and Video games: Systematic Review</title><summary type='text'>Sandlund M, McDonough S, Häger-Ross C.Interactive computer play in rehabilitation of children with sensorimotor disorders: a systematic review.Dev Med Child Neurol. 2009 Mar;51(3):173-9Link to abstract: www.ncbi.nlm.nih.gov/pubmed/19191834 This review is notable because of the focus on cerebral palsy. The researchers used the American Academy of Cerebral Palsy and Developmental Medicine (AACPDM) </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/6677867877888316822'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/6677867877888316822'/><link rel='alternate' type='text/html' href='http://tech4therapists.blogspot.com/2012/01/cp-and-video-games-systematic-review.html' title='CP and Video games: Systematic Review'/><author><name>Sunny Hill Health Centre for Children. &lt;a href="http://www.childdevelopment.ca"&gt;Link to our child development and rehabilitation website.&lt;/a&gt;</name><uri>http://www.blogger.com/profile/08378410707130978980</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-T4VGFkRyNWo/TxnKVH_K5TI/AAAAAAAAAIU/dZGAaXL8S9g/s72-c/ps%2Bgame-01.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-3724290675519652213.post-6887874356204593822</id><published>2012-01-13T14:38:00.000-08:00</published><updated>2012-01-13T15:08:09.385-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='research'/><category scheme='http://www.blogger.com/atom/ns#' term='Wii'/><title type='text'>Realistic and adapted movements in play</title><summary type='text'>Research articleBerry T, Howcroft J, Klejman S, Fehlings D, Wright V, Biddiss, E. (2011)Variations in Movement Patterns during Active Video Game Play in Children with Cerebral Palsy. J Bioengineer &amp; Biomedical Sci S1:001. doi:10.4172/2155-9538. S1-001Link to article: www.omicsonline.org/2155-9538/2155-9538-S1-001.phpObjective:Low-cost active video games (AVG) such as Ninteno Wii® are popular </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/6887874356204593822'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/6887874356204593822'/><link rel='alternate' type='text/html' href='http://tech4therapists.blogspot.com/2012/01/realistic-and-adapted-movements-in-play.html' title='Realistic and adapted movements in play'/><author><name>Sunny Hill Health Centre for Children. &lt;a href="http://www.childdevelopment.ca"&gt;Link to our child development and rehabilitation website.&lt;/a&gt;</name><uri>http://www.blogger.com/profile/08378410707130978980</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-T9AvoQwl2Vs/TxC5RMNnvcI/AAAAAAAAAII/GSz8TxgRn_0/s72-c/tennis.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-3724290675519652213.post-6703384436458653731</id><published>2012-01-06T14:21:00.000-08:00</published><updated>2012-01-06T14:33:12.115-08:00</updated><title type='text'>Virtual Reality: Cochrane Review</title><summary type='text'>Laver KE, George S, Thomas S, Deutsch JE, Crotty M. Virtual reality for stroke rehabilitation. Cochrane Database ofSystematic Reviews 2011, Issue 9. Art. No.: CD008349. DOI: 10.1002/14651858.CD008349.pub2.Link to abstract:  http://onlinelibrary.wiley.com/doi/10.1002/14651858.CD008349.pub2/abstract  Objective: To evaluate the effects of virtual reality (VR) and interactive video gaming on upper </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/6703384436458653731'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/6703384436458653731'/><link rel='alternate' type='text/html' href='http://tech4therapists.blogspot.com/2012/01/virtual-reality-cochrane-review.html' title='Virtual Reality: Cochrane Review'/><author><name>Sunny Hill Health Centre for Children. &lt;a href="http://www.childdevelopment.ca"&gt;Link to our child development and rehabilitation website.&lt;/a&gt;</name><uri>http://www.blogger.com/profile/08378410707130978980</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-yUUOmNUSv5E/Twd2ISDRkNI/AAAAAAAAAH8/PKAPIn76z4k/s72-c/book%2Bmagnify.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-3724290675519652213.post-780286692802809626</id><published>2011-12-02T08:52:00.000-08:00</published><updated>2011-12-02T08:56:12.311-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='alternate access'/><title type='text'>Accessibility wish list</title><summary type='text'>The AbleGamers Foundation reviews mainstream videogames with a focus on accessibility. Here is their annual shopping list of controllers, mounts and games; as recommended by the Foundation, providing “game accessibility for the gamer with disability”. www.ablegamers.com/general-game-news/ablegamers-2011-holiday-shopping-list.html</summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/780286692802809626'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/780286692802809626'/><link rel='alternate' type='text/html' href='http://tech4therapists.blogspot.com/2011/12/accessibility-wish-list.html' title='Accessibility wish list'/><author><name>Sunny Hill Health Centre for Children. &lt;a href="http://www.childdevelopment.ca"&gt;Link to our child development and rehabilitation website.&lt;/a&gt;</name><uri>http://www.blogger.com/profile/08378410707130978980</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-5nEOLQUuGck/TtkDAR7MieI/AAAAAAAAAHw/1KZOxrJJvq0/s72-c/AbleGamers_holiday_2011.png' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-3724290675519652213.post-1411146049624348131</id><published>2011-11-04T14:50:00.000-07:00</published><updated>2011-11-04T14:59:13.129-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='research'/><title type='text'>What makes therapy work?</title><summary type='text'>Defining the active ingredients of interactive computer play interventions for children with neuromotor impairments: A scoping reviewLevac, D., Rivard, L. &amp; Missiuna, C.Research in Developmental Disabilities, 33 (2012) 214-223 Link to abstract: www.sciencedirect.com/science/article/pii/S089142221100343X Objective:Active ingredients are why a treatment is expected to be effective. Rehabilitation </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/1411146049624348131'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/1411146049624348131'/><link rel='alternate' type='text/html' href='http://tech4therapists.blogspot.com/2011/11/what-makes-therapy-work.html' title='What makes therapy work?'/><author><name>Sunny Hill Health Centre for Children. &lt;a href="http://www.childdevelopment.ca"&gt;Link to our child development and rehabilitation website.&lt;/a&gt;</name><uri>http://www.blogger.com/profile/08378410707130978980</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3724290675519652213.post-1319625493530367283</id><published>2011-10-14T10:54:00.000-07:00</published><updated>2011-10-14T11:09:51.147-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='research'/><category scheme='http://www.blogger.com/atom/ns#' term='motivation'/><title type='text'>Success &amp; Motivation</title><summary type='text'>Research paperHocine, Nadia and Gouaich, Abdelkader"Therapeutic Games’ Difficulty Adaption: An Approach Based on Player’s Ability and Motivation", Published in the Proceedings of the 16th International Conference on Computer Games, pp. 257-261 Link to the abstract: ieeexplore.ieee.org/xpl/freeabs_all.jsp?arnumber=6000349 Objective: the authors set out to describe general principles for </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/1319625493530367283'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/1319625493530367283'/><link rel='alternate' type='text/html' href='http://tech4therapists.blogspot.com/2011/10/success-motivation.html' title='Success &amp; Motivation'/><author><name>Sunny Hill Health Centre for Children. &lt;a href="http://www.childdevelopment.ca"&gt;Link to our child development and rehabilitation website.&lt;/a&gt;</name><uri>http://www.blogger.com/profile/08378410707130978980</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-_yTtFaF1cDI/Tph52JUFnKI/AAAAAAAAAHk/IsprbFcGBGE/s72-c/comp%2Bgames%2Blogo.png' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-3724290675519652213.post-7015054129244816732</id><published>2011-09-23T08:17:00.000-07:00</published><updated>2011-09-23T08:27:01.948-07:00</updated><title type='text'>Therapists Creating Rehabilitation Games</title><summary type='text'>Qualitative ResearchKelleher, C., Tam, S., May, M., Profitt, R. &amp; Engsberg, J.Towards a Therapist-Centered Programming Environment for Creating Rehabilitation Games Proceedings of the 16th International Conference on Computer Games pp. 240 – 247.Link to abstract:  ieeexplore.ieee.org/xpl/freeabs_all.jsp?arnumber=6000346  Objective: to discover the ways therapists describe video games in order to </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/7015054129244816732'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/7015054129244816732'/><link rel='alternate' type='text/html' href='http://tech4therapists.blogspot.com/2011/09/therapists-creating-rehabilitation.html' title='Therapists Creating Rehabilitation Games'/><author><name>Sunny Hill Health Centre for Children. &lt;a href="http://www.childdevelopment.ca"&gt;Link to our child development and rehabilitation website.&lt;/a&gt;</name><uri>http://www.blogger.com/profile/08378410707130978980</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-UKBEDACCQ0A/TnylMM9ulkI/AAAAAAAAAHc/5wjHcyV8RLc/s72-c/maze.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-3724290675519652213.post-6985359284291057371</id><published>2011-09-16T11:56:00.000-07:00</published><updated>2011-09-16T12:06:50.982-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='comparison'/><category scheme='http://www.blogger.com/atom/ns#' term='research'/><category scheme='http://www.blogger.com/atom/ns#' term='Wii'/><title type='text'>Wii Balance Board vs. Force Plate</title><summary type='text'>Research paper: Validity and Reliability of the Nintendo Wii Balance Board for assessment of standing postureClark, R. A., Bryant, A. L., Pua, Y., McCrory, P., Bennell, K. &amp; Hunt, M. (2010). Published in: Gait &amp; Posture 31 pp.307-310Link to abstract: ncbi.nlm.nih.gov/pubmed/20005112Objective: The Nintendo Wii Balance Board has the ability to inexpensively measure standing balance. In clinical </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/6985359284291057371'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/6985359284291057371'/><link rel='alternate' type='text/html' href='http://tech4therapists.blogspot.com/2011/09/wii-balance-board-vs-force-plate.html' title='Wii Balance Board vs. Force Plate'/><author><name>Sunny Hill Health Centre for Children. &lt;a href="http://www.childdevelopment.ca"&gt;Link to our child development and rehabilitation website.&lt;/a&gt;</name><uri>http://www.blogger.com/profile/08378410707130978980</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-IOr8TYNPpcw/TnOdXvuHeVI/AAAAAAAAAHU/MfEQPUjIgFo/s72-c/balance1min.bmp' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-3724290675519652213.post-1494967253735165265</id><published>2011-09-09T10:04:00.000-07:00</published><updated>2011-09-09T10:14:53.302-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='news'/><category scheme='http://www.blogger.com/atom/ns#' term='Wii'/><title type='text'>Wiihabilitation Games Blog</title><summary type='text'>Rebecca is a physiotherapist based in Cheltenham, Gloucestershire, England. She has created a blog on the use of Nintendo Wii for therapy, “based on experience... as a physiotherapist working with young disabled adults with a variety of conditions.” Her website is aimed at therapists who are using or will use the (Wii) console in rehabilitation.  wiihabilitationgames.blogspot.com/The blog </summary><link rel='related' href='http://wiihabilitationgames.blogspot.com/' title='Wiihabilitation Games Blog'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/1494967253735165265'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/1494967253735165265'/><link rel='alternate' type='text/html' href='http://tech4therapists.blogspot.com/2011/09/wiihabilitation-games-blog.html' title='Wiihabilitation Games Blog'/><author><name>Sunny Hill Health Centre for Children. &lt;a href="http://www.childdevelopment.ca"&gt;Link to our child development and rehabilitation website.&lt;/a&gt;</name><uri>http://www.blogger.com/profile/08378410707130978980</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/--rb8EgNGhRE/TmpHlwGjzsI/AAAAAAAAAGc/scad9a72OQk/s72-c/wiihabilitation%2Brebecca.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-3724290675519652213.post-193916686570425397</id><published>2011-08-15T14:45:00.000-07:00</published><updated>2011-08-15T15:31:00.841-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='subject review'/><category scheme='http://www.blogger.com/atom/ns#' term='autism'/><title type='text'>Virtual reality in Autism: Subject review</title><summary type='text'>Bellani, M., Fornasari, L., Chittaro, L., Brambilla, P. "Virtual reality in autism: state of the art", Epidemiology and Psychiatric Sciences, 20(3): 235-238. Link to the pre-print article hcilab.uniud.it/publications/2011-03/VRInAutismEPS.pdfObjective: This short article reviews eight “behavioural studies investigating VR in patients with Autism disorders and healthy subjects.”Variations</summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/193916686570425397'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/193916686570425397'/><link rel='alternate' type='text/html' href='http://tech4therapists.blogspot.com/2011/08/virtual-reality-in-autism-subject.html' title='Virtual reality in Autism: Subject review'/><author><name>Sunny Hill Health Centre for Children. &lt;a href="http://www.childdevelopment.ca"&gt;Link to our child development and rehabilitation website.&lt;/a&gt;</name><uri>http://www.blogger.com/profile/08378410707130978980</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-T9pwqxxNv98/TkmeG6E08jI/AAAAAAAAAGU/WtXcU6Efvq8/s72-c/computer%2Bgoof1.bmp' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-3724290675519652213.post-1328057142392132254</id><published>2011-08-12T18:03:00.000-07:00</published><updated>2011-08-15T14:41:14.022-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='alternate access'/><category scheme='http://www.blogger.com/atom/ns#' term='prototype'/><title type='text'>Augmented Reality &amp; Mobility</title><summary type='text'>OutRun video game vehicleThis project leads the way for other augmented-reality mobility platforms. Garnet Hertz, a research scientist at the Centre for Computer Games and Virtual Worlds, ics.uci.edu turns the 1980’s driving arcade game Sega Outrun into an electric vehicle. Operating on streets while using the video game monitor provides an augmented forward view that may help people with </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/1328057142392132254'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/1328057142392132254'/><link rel='alternate' type='text/html' href='http://tech4therapists.blogspot.com/2011/08/augmented-reality-mobility_12.html' title='Augmented Reality &amp; Mobility'/><author><name>Sunny Hill Health Centre for Children. &lt;a href="http://www.childdevelopment.ca"&gt;Link to our child development and rehabilitation website.&lt;/a&gt;</name><uri>http://www.blogger.com/profile/08378410707130978980</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-6Sn1nXFkndw/TkW8zOsBKqI/AAAAAAAAAGM/9PN8wwnNMBw/s72-c/garnethertz-2007-metamanda-square-bw.png' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-3724290675519652213.post-5017221805586480097</id><published>2011-08-05T10:32:00.000-07:00</published><updated>2011-08-08T15:04:19.912-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='alternate access'/><title type='text'>Video game highlights accessibility features</title><summary type='text'>The Spanish group the game kitchen have created a simple puzzle game that showcases accessibility features. The game has no time limit and no death as the player goes through the levels. Controls permit variable game speed, interaction by mouse, keyboard or voice control, a high contrast feature and the ability to manage distractions by turning off sound effects and music.To watch the </summary><link rel='related' href='http://www.accessablegames.com/' title='Video game highlights accessibility features'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/5017221805586480097'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/5017221805586480097'/><link rel='alternate' type='text/html' href='http://tech4therapists.blogspot.com/2011/08/video-game-highlights-accessibility.html' title='Video game highlights accessibility features'/><author><name>Sunny Hill Health Centre for Children. &lt;a href="http://www.childdevelopment.ca"&gt;Link to our child development and rehabilitation website.&lt;/a&gt;</name><uri>http://www.blogger.com/profile/08378410707130978980</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-7EZj6zBtVC0/TjwqjNNNBTI/AAAAAAAAAGE/-7qleoVB9oQ/s72-c/accessable%2Bgames.png' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-3724290675519652213.post-5502253637986307835</id><published>2011-07-28T14:05:00.000-07:00</published><updated>2011-08-04T16:04:02.791-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='evaluation'/><category scheme='http://www.blogger.com/atom/ns#' term='subject review'/><title type='text'>Choosing between games for rehab: the prequel</title><summary type='text'> Subject Review: Facilitating clinical decision-making about the use of virtual reality within paediatric motor rehabilitation: Describing and classifying virtual reality systemsGalvin, J., &amp; Levac, D.  Developmental Rehabilitation,, April 2011; 14(2): 112-122Link to abstract:  informahealthcare.com/doi/abs/10.3109/17518423.2010.535805    Objective: to describe and categorize VR game systems </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/5502253637986307835'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/5502253637986307835'/><link rel='alternate' type='text/html' href='http://tech4therapists.blogspot.com/2011/07/choosing-between-games-for-rehab.html' title='Choosing between games for rehab: the prequel'/><author><name>Sunny Hill Health Centre for Children. &lt;a href="http://www.childdevelopment.ca"&gt;Link to our child development and rehabilitation website.&lt;/a&gt;</name><uri>http://www.blogger.com/profile/08378410707130978980</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-n1f90Kt2Wh8/TjHRURDCIYI/AAAAAAAAAF8/zkp1FQaJtT0/s72-c/vector%2Bgame%2Bman2.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-3724290675519652213.post-552398276588193329</id><published>2011-07-22T14:05:00.000-07:00</published><updated>2011-08-04T15:52:11.571-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='alternate access'/><title type='text'>Experimenting with Kinect</title><summary type='text'>This Peter Wayner article from the New York Times of July 20th details how the hacker-friendly Kinect is being adapted for artistic uses and as a unique home amusement. Kinect’s cameras collect body movements in three dimensions. This could create an opportunity for adapted game playing. Various software helps non-programmers easily create visual or sound feedback environments operated by </summary><link rel='related' href='http://www.nytimes.com/2011/07/21/technology/personaltech/kinect-hacking-finds-a-wider-crowd.html?_r=1&amp;ref=technology' title='Experimenting with Kinect'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/552398276588193329'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/552398276588193329'/><link rel='alternate' type='text/html' href='http://tech4therapists.blogspot.com/2011/07/experimenting-with-kinect.html' title='Experimenting with Kinect'/><author><name>Sunny Hill Health Centre for Children. &lt;a href="http://www.childdevelopment.ca"&gt;Link to our child development and rehabilitation website.&lt;/a&gt;</name><uri>http://www.blogger.com/profile/08378410707130978980</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-ThExo85pnKs/TinxSd23dwI/AAAAAAAAAF0/8_jIDH_sln0/s72-c/dancer2%2Bcrop.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-3724290675519652213.post-4996975465574015048</id><published>2011-07-19T13:55:00.000-07:00</published><updated>2011-08-04T15:56:37.971-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='evaluation'/><category scheme='http://www.blogger.com/atom/ns#' term='alternate access'/><title type='text'>Minigames offer adapted ‘slow fun’</title><summary type='text'>Digital games for physical therapy: fulfilling the need for calibration and adaptation Guerts, L., Vanden Abeele, V., Husson, J., Windey, F., Van Overveldt, M., Annema, J-H. &amp; Desmet, S. Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction, 117-124  doi&gt;10.1145/1935701.1935725Link to abstract and references  portal.acm.org/citation.cfm?id=1935725  </summary><link rel='related' href='http://portal.acm.org/citation.cfm?id=1935725' title='Minigames offer adapted ‘slow fun’'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/4996975465574015048'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/4996975465574015048'/><link rel='alternate' type='text/html' href='http://tech4therapists.blogspot.com/2011/07/minigames-offer-adapted-slow-fun.html' title='Minigames offer adapted ‘slow fun’'/><author><name>Sunny Hill Health Centre for Children. &lt;a href="http://www.childdevelopment.ca"&gt;Link to our child development and rehabilitation website.&lt;/a&gt;</name><uri>http://www.blogger.com/profile/08378410707130978980</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-NHqpn560jog/TiXyI2X0IkI/AAAAAAAAAFs/i6bfUR84QjE/s72-c/touchscreen.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-3724290675519652213.post-2832535139491736267</id><published>2011-07-08T14:01:00.000-07:00</published><updated>2011-08-04T15:57:44.476-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='alternate access'/><category scheme='http://www.blogger.com/atom/ns#' term='paper review'/><title type='text'>Advances in Game Accessibility</title><summary type='text'>Paper review: Advances in Game Accessibility from 2005 to 2010Westin, T., Bierre, K., Grammenos, D. &amp; Hinn, M.Published in: C. Stephanidis (Ed.): Universal Access in HCI, Part II, HCII 2011, LNCS 6766, pp. 400–409, 2011. © Springer-Verlag Berlin Heidelberg 2011Link to abstract:  www.springerlink.com/content/v5231nn67304275m/ The references in the text below can be found at  www.citeulike.org/</summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/2832535139491736267'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/2832535139491736267'/><link rel='alternate' type='text/html' href='http://tech4therapists.blogspot.com/2011/07/advances-in-game-accessibility.html' title='Advances in Game Accessibility'/><author><name>Sunny Hill Health Centre for Children. &lt;a href="http://www.childdevelopment.ca"&gt;Link to our child development and rehabilitation website.&lt;/a&gt;</name><uri>http://www.blogger.com/profile/08378410707130978980</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3724290675519652213.post-6443193154766620229</id><published>2011-06-28T13:24:00.000-07:00</published><updated>2011-08-04T15:58:14.482-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='alternate access'/><title type='text'>Virtual table tennis – alternate access</title><summary type='text'>‘Hyper Ping-Pong’ is a virtual table tennis game, played with a bat containing motion sensors and a speaker. The game provides sound feedback to the motion of swinging at the ball to guide game play. A player hears the other (virtual) player hit the ball, and responds to sustain a rhythm, or to keep the rally going.The game was developed by Happinet, a Japanese game company, and demonstrated at </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/6443193154766620229'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/6443193154766620229'/><link rel='alternate' type='text/html' href='http://tech4therapists.blogspot.com/2011/06/virtual-table-tenns-alternate-access.html' title='Virtual table tennis – alternate access'/><author><name>Sunny Hill Health Centre for Children. &lt;a href="http://www.childdevelopment.ca"&gt;Link to our child development and rehabilitation website.&lt;/a&gt;</name><uri>http://www.blogger.com/profile/08378410707130978980</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-4j_-Q9CQjJQ/Tgo5-ZVL0jI/AAAAAAAAAFk/79up0X3j4QY/s72-c/images.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-3724290675519652213.post-1772847148893069533</id><published>2011-06-23T15:06:00.000-07:00</published><updated>2011-08-04T15:59:26.481-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='evaluation'/><category scheme='http://www.blogger.com/atom/ns#' term='paper review'/><title type='text'>Choosing between games for rehab</title><summary type='text'>Subject Review: Facilitating clinical decision-making about the use of virtual reality within paediatric motor rehabilitation: Application of a classification frameworkLevac, D. C. &amp; Galvin, J., Developmental Rehabilitation, June 2011; 14(3): 177-184. Link to the abstract: www.ncbi.nlm.nih.gov/pubmed/21410403The authors create a clinical tool to enable therapists to choose when they would use </summary><link rel='related' href='http://www.ncbi.nlm.nih.gov/pubmed/21410403' title='Choosing between games for rehab'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/1772847148893069533'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/1772847148893069533'/><link rel='alternate' type='text/html' href='http://tech4therapists.blogspot.com/2011/06/choosing-between-games-for-rehab.html' title='Choosing between games for rehab'/><author><name>Sunny Hill Health Centre for Children. &lt;a href="http://www.childdevelopment.ca"&gt;Link to our child development and rehabilitation website.&lt;/a&gt;</name><uri>http://www.blogger.com/profile/08378410707130978980</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-y4G6QHqPgJU/TgO6gSFGvWI/AAAAAAAAAFc/iNFPwaQRMOQ/s72-c/vector%2Bgame%2Bman2.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-3724290675519652213.post-1036983081990604709</id><published>2011-05-03T13:18:00.000-07:00</published><updated>2011-08-04T16:03:27.341-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='alternate access'/><category scheme='http://www.blogger.com/atom/ns#' term='prototype'/><title type='text'>Alternate Access: Speech used as a form of input to mediate video games</title><summary type='text'> Prototype development paperAudition, the Game: Assessing the possibilities of speech as a non-trivial gameplay element in video games, Lavender, T. J., (2011) Contact Terry Lavender: tjl.sfu@gmail.comLink to the article: www.terrylavender.ca/wordpress/wp-content/uploads/2010/06/lavender_finalprojectIAT881.pdfSpeech as a motor-free way of driving video games is not common yet, but Terry Lavender </summary><link rel='related' href='http://www.terrylavender.ca/wordpress/wp-content/uploads/2010/06/lavender_finalprojectIAT881.pdf' title='Alternate Access: Speech used as a form of input to mediate video games'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/1036983081990604709'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/1036983081990604709'/><link rel='alternate' type='text/html' href='http://tech4therapists.blogspot.com/2011/05/alternate-access-speech-used-as-form-of.html' title='Alternate Access: Speech used as a form of input to mediate video games'/><author><name>Sunny Hill Health Centre for Children. &lt;a href="http://www.childdevelopment.ca"&gt;Link to our child development and rehabilitation website.&lt;/a&gt;</name><uri>http://www.blogger.com/profile/08378410707130978980</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/--YvouFAU_zo/TcBkZZtfkmI/AAAAAAAAAFQ/aBpRSDoJcYI/s72-c/Audition.bmp' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-3724290675519652213.post-8811434520821627570</id><published>2011-04-29T14:45:00.000-07:00</published><updated>2011-08-04T16:05:39.660-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='evaluation'/><title type='text'>CONSORT Statement for Ehealth randomized controlled trials</title><summary type='text'> www.consort-statement.org/ CONSORT stands for Consolidated Standards of Reporting Trials. The group exists to encourage good reporting of randomized controlled trials (RCTs) by offering recommendations on a standard way to report findings.CONSORT has recently created a checklist for reporting Ehealth trials as a draft version. www.jmir.org/ojs/public/journals/1/CONSORT-EHEALTH-v1-5.pdfThe </summary><link rel='related' href='http://www.jmir.org/ojs/public/journals/1/CONSORT-EHEALTH-v1-5.pdf' title='CONSORT Statement for Ehealth randomized controlled trials'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/8811434520821627570'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/8811434520821627570'/><link rel='alternate' type='text/html' href='http://tech4therapists.blogspot.com/2011/04/consort-statement-for-ehealth.html' title='CONSORT Statement for Ehealth randomized controlled trials'/><author><name>Sunny Hill Health Centre for Children. &lt;a href="http://www.childdevelopment.ca"&gt;Link to our child development and rehabilitation website.&lt;/a&gt;</name><uri>http://www.blogger.com/profile/08378410707130978980</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-csldY_9TRBw/TbszmBWr3lI/AAAAAAAAAFI/7qyiHYMiL8g/s72-c/medical%2Binternet%2Bresearch.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-3724290675519652213.post-2052223729018670265</id><published>2011-04-13T10:16:00.000-07:00</published><updated>2011-08-04T16:07:28.434-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='evaluation'/><category scheme='http://www.blogger.com/atom/ns#' term='systematic review.'/><title type='text'>Does intervention using virtual reality improve upper limb function in children with neurological impairment: A systematic review of the evidence</title><summary type='text'> Galvin, J., McDonald, R., Catroppa, C. &amp; Anderson, V. (2011). Brain Injury, 1-8, Early Online Objective: One randomized control trial (RCT) and four case studies were found that fit the criteria of the literature search; research articles that “specifically refer to upper limb interventions and outcomes of the use of virtual reality (VR) with children who had neurological impairment.” Process: </summary><link rel='related' href='http://informahealthcare.com/doi/abs/10.3109/02699052.2011.558047' title='Does intervention using virtual reality improve upper limb function in children with neurological impairment: A systematic review of the evidence'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/2052223729018670265'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/2052223729018670265'/><link rel='alternate' type='text/html' href='http://tech4therapists.blogspot.com/2011/04/does-intervention-using-virtual-reality.html' title='Does intervention using virtual reality improve upper limb function in children with neurological impairment: A systematic review of the evidence'/><author><name>Sunny Hill Health Centre for Children. &lt;a href="http://www.childdevelopment.ca"&gt;Link to our child development and rehabilitation website.&lt;/a&gt;</name><uri>http://www.blogger.com/profile/08378410707130978980</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-mcRZh3X3WHw/TaXcd7oRzWI/AAAAAAAAAFA/y2hF7AyJpQU/s72-c/pointing%2Bat%2Bmonitor.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-3724290675519652213.post-4136370673794892482</id><published>2011-04-05T15:34:00.000-07:00</published><updated>2011-08-05T08:49:17.710-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='systematic review.'/><category scheme='http://www.blogger.com/atom/ns#' term='virtual reality'/><title type='text'>Systematic review: VR for children with motor impairment</title><summary type='text'>Virtual reality in the assessment and treatment of children with motor impairment: a Systematic reviewLaufer, Y. &amp; Weiss, P.L. (2011) Journal of Physical Therapy Education, 25 (1), Winter 2011, 59-71. The objective of this article is to present a systematic review of publications where virtual reality (VR) has been used to provide rehabilitation to children with sensorimotor deficits. Articles </summary><link rel='related' href='http://www.library.nhs.uk/booksandjournals/details.aspx?t=*systematic+review&amp;stfo=True&amp;sc=bnj.ovi.amed,bnj.ovi.bnia,bnj.ebs.cinahl,bnj.ovi.emez,bnj.ebs.heh,bnj.ovi.hmic,bnj.pub.MED,bnj.ovi.psyh&amp;p=1&amp;sf=srt.publicationdate&amp;sfld=fld.title&amp;sr=bnj.ebs&amp;did' title='Systematic review: VR for children with motor impairment'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/4136370673794892482'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/4136370673794892482'/><link rel='alternate' type='text/html' href='http://tech4therapists.blogspot.com/2011/04/systematic-review-vr-for-children-with.html' title='Systematic review: VR for children with motor impairment'/><author><name>Sunny Hill Health Centre for Children. &lt;a href="http://www.childdevelopment.ca"&gt;Link to our child development and rehabilitation website.&lt;/a&gt;</name><uri>http://www.blogger.com/profile/08378410707130978980</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3724290675519652213.post-822230479964043124</id><published>2011-03-11T15:36:00.000-08:00</published><updated>2011-08-05T08:51:20.057-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='engagement'/><category scheme='http://www.blogger.com/atom/ns#' term='autism'/><title type='text'>Autism and video game engagement</title><summary type='text'>Engagement with electronic screen media among students with autism spectrum disordersMineo, B. A., Zeigler, W., Gill, S. &amp; Salkin, D. Journal of Autism and Developmental Disorders (2009) 39:172-187doi&gt;10.1007/s10803-008-0616-0 “Studies comparing the relative appeal and impact of technology-enabled interventions are few.” This study is concerned with the relative strength of engagement of four </summary><link rel='related' href='http://www.udel.edu/cds/downloads/Mineo_J.AutismDev.Disord_2009.pdf' title='Autism and video game engagement'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/822230479964043124'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/822230479964043124'/><link rel='alternate' type='text/html' href='http://tech4therapists.blogspot.com/2011/03/autism-and-video-game-engagement.html' title='Autism and video game engagement'/><author><name>Sunny Hill Health Centre for Children. &lt;a href="http://www.childdevelopment.ca"&gt;Link to our child development and rehabilitation website.&lt;/a&gt;</name><uri>http://www.blogger.com/profile/08378410707130978980</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='https://lh5.googleusercontent.com/-sXZKiVQZzsU/TXq3oQAphPI/AAAAAAAAAE8/cniX-HoZg3k/s72-c/computer+game+boy+intent.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-3724290675519652213.post-8955938005597615388</id><published>2011-03-02T15:36:00.000-08:00</published><updated>2011-08-05T08:54:47.453-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='evaluation'/><title type='text'>Videogames in therapy: a therapist's perspective</title><summary type='text'>Annema, J-H., Verstraete, M., Vanden Abeele, V., Desmet, S., &amp; Geerts, D. (2010). Videogames in therapy: a therapist's perspective Proceedings of the 3rd International Conference on Fun and Games doi&gt;10.1145/1823818.1823828Motion sensing video games have a certain appeal to physical and occupational therapists, but could be configured to serve the therapist and client better. This paper explores </summary><link rel='related' href='http://portal.acm.org/citation.cfm?id=1823828' title='Videogames in therapy: a therapist&apos;s perspective'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/8955938005597615388'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/8955938005597615388'/><link rel='alternate' type='text/html' href='http://tech4therapists.blogspot.com/2011/03/videogames-in-therapy-therapists.html' title='Videogames in therapy: a therapist&apos;s perspective'/><author><name>Sunny Hill Health Centre for Children. &lt;a href="http://www.childdevelopment.ca"&gt;Link to our child development and rehabilitation website.&lt;/a&gt;</name><uri>http://www.blogger.com/profile/08378410707130978980</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='https://lh6.googleusercontent.com/-FXrT2UqE2AQ/TW_2UQR9eLI/AAAAAAAAAE0/r_ZRFGDplSQ/s72-c/wii+boy.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-3724290675519652213.post-8410211081106504524</id><published>2011-02-21T13:35:00.000-08:00</published><updated>2011-08-05T08:55:58.206-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='comparison'/><category scheme='http://www.blogger.com/atom/ns#' term='Down syndrome'/><title type='text'>Wii game vs. standard Occupational therapy for children</title><summary type='text'>Effectiveness of virtual reality using Wii gaming technology in children with Down syndromeArticle published in Research in Developmental Disabilities, No.32 (2011) pages 312-321, by Yee-Pay Wuang, Ching-Sui Chiang, Chwen-Yng Su and Chih-Chung Wang in 2011.This well written paper asks the question: do children with Down syndrome using Nintendo Wii compared with standard sensory-motor training by </summary><link rel='related' href='http://linkinghub.elsevier.com/retrieve/pii/S0891422210002404' title='Wii game vs. standard Occupational therapy for children'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/8410211081106504524'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/8410211081106504524'/><link rel='alternate' type='text/html' href='http://tech4therapists.blogspot.com/2011/02/wii-vs-standard-occupational-therapy.html' title='Wii game vs. standard Occupational therapy for children'/><author><name>Sunny Hill Health Centre for Children. &lt;a href="http://www.childdevelopment.ca"&gt;Link to our child development and rehabilitation website.&lt;/a&gt;</name><uri>http://www.blogger.com/profile/08378410707130978980</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-lgPVJh0_qY0/TWLaPEldB1I/AAAAAAAAAEk/dq6Hh-7MQ2E/s72-c/wii.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-3724290675519652213.post-9127729346393160161</id><published>2011-02-09T15:30:00.000-08:00</published><updated>2011-08-05T09:00:02.686-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='alternate access'/><title type='text'>The Floor-Board for Wii</title><summary type='text'>﻿ floor-board.com/default.aspxImage from: floor-board.com﻿ "The Floor-Board when used with the Nintendo Wii gaming console, Wii games, and Wii Balance BoardTM allows wheelchair and able body players to participate in exercises and games associated with the system."To use the Floor Board, "set up a Wii system with Wii Fit, Wii Fit Plus or any game compatible for use with the Nintendo balance board</summary><link rel='related' href='http://floor-board.com/default.aspx' title='The Floor-Board for Wii'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/9127729346393160161'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/9127729346393160161'/><link rel='alternate' type='text/html' href='http://tech4therapists.blogspot.com/2011/02/floor-board-by-vivify.html' title='The Floor-Board for Wii'/><author><name>Sunny Hill Health Centre for Children. &lt;a href="http://www.childdevelopment.ca"&gt;Link to our child development and rehabilitation website.&lt;/a&gt;</name><uri>http://www.blogger.com/profile/08378410707130978980</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_k_NiIgA1jjo/TVMfUgKlSHI/AAAAAAAAAEc/-gcEd-Qg9ds/s72-c/floorboard..jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-3724290675519652213.post-3792220397586152328</id><published>2011-02-01T10:16:00.000-08:00</published><updated>2011-08-05T08:58:25.480-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='news'/><title type='text'>Canadian Exergaming Research Centre</title><summary type='text'>Image from: Canadian Exergaming Research CentreExergaming leverages the video game environment familiar to children by adding an element of exercise. Exergames use video screen technologies that require physical participation in contrast to traditional sedentary video games.“The Canadian Exergaming Research Centre (CERC) features games such as i-Dance (a wireless, multi-player system) Wii Fit and</summary><link rel='related' href='http://www.ucalgary.ca/exergaming/' title='Canadian Exergaming Research Centre'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/3792220397586152328'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/3792220397586152328'/><link rel='alternate' type='text/html' href='http://tech4therapists.blogspot.com/2011/02/canadian-exergaming-research-centre.html' title='Canadian Exergaming Research Centre'/><author><name>Sunny Hill Health Centre for Children. &lt;a href="http://www.childdevelopment.ca"&gt;Link to our child development and rehabilitation website.&lt;/a&gt;</name><uri>http://www.blogger.com/profile/08378410707130978980</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_k_NiIgA1jjo/TUhMrw9rpsI/AAAAAAAAADY/TajJKclrCV4/s72-c/uofc2.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-3724290675519652213.post-6974791405934736747</id><published>2011-01-28T15:32:00.000-08:00</published><updated>2011-08-05T09:01:46.851-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='evaluation'/><title type='text'>Health &amp; Social Benefits of Virtual Exercise Games in Adolescents with CP</title><summary type='text'>This study, called the CP Fit ‘n Fun Project, is being conducted at Holland Bloorview Kids Rehabilitation Hospital in Toronto with researchers there, at the University of Toronto and elsewhere.The goal is to see if exercise video games (exergames) will help engage teenagers with CP to increase their fitness and help with socializing.For more information, link to pdf: www.neurodevnet.ca/sites/</summary><link rel='related' href='http://www.neurodevnet.ca/research/funded/cp_fit_n_fun' title='Health &amp; Social Benefits of Virtual Exercise Games in Adolescents with CP'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/6974791405934736747'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/6974791405934736747'/><link rel='alternate' type='text/html' href='http://tech4therapists.blogspot.com/2011/01/health-social-benefits-of-virtual.html' title='Health &amp; Social Benefits of Virtual Exercise Games in Adolescents with CP'/><author><name>Sunny Hill Health Centre for Children. &lt;a href="http://www.childdevelopment.ca"&gt;Link to our child development and rehabilitation website.&lt;/a&gt;</name><uri>http://www.blogger.com/profile/08378410707130978980</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3724290675519652213.post-1986052666967438697</id><published>2011-01-14T11:24:00.000-08:00</published><updated>2011-08-05T09:03:29.740-07:00</updated><title type='text'>Fun and Games: Virtual Reality Turns the Work of Rehab into Play</title><summary type='text'>Image from: http://www.oandp.com/By Miki FairleyPublished in the May 2010 issue of The OandP EDGE, Your Resource for Orthotics &amp; Prosthetics Informationhttp://www.oandp.com/edge/This article reports on researching the applications of video gaming as rehabilitation tools. Three examples are given: adults with stroke, children with cerebral palsy and amputees. As with any physical or occupational </summary><link rel='related' href='http://www.oandp.com/edge/' title='Fun and Games: Virtual Reality Turns the Work of Rehab into Play'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/1986052666967438697'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/1986052666967438697'/><link rel='alternate' type='text/html' href='http://tech4therapists.blogspot.com/2011/01/fun-and-games-virtual-reality-turns.html' title='Fun and Games: Virtual Reality Turns the Work of Rehab into Play'/><author><name>Sunny Hill Health Centre for Children. &lt;a href="http://www.childdevelopment.ca"&gt;Link to our child development and rehabilitation website.&lt;/a&gt;</name><uri>http://www.blogger.com/profile/08378410707130978980</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_k_NiIgA1jjo/TTCjKcgWwzI/AAAAAAAAAC8/uHqy1hh4XiA/s72-c/oandp.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-3724290675519652213.post-1699827549404982926</id><published>2011-01-12T14:14:00.000-08:00</published><updated>2011-02-01T10:07:58.405-08:00</updated><title type='text'>Ablegamers</title><summary type='text'>﻿﻿﻿ 

 
Image from http://www.ablegamers.com/
﻿﻿﻿ "The AbleGamers Foundation is dedicated to bring greater accessibility in the digital entertainment space so that people with disabilities can gain a greater quality of life, and develop a rich social life that gaming can bring."
This site is for gamers with disabilities: people who play popular games but need alternate access to control them.
</summary><link rel='related' href='http://www.ablegamers.com/' title='Ablegamers'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/1699827549404982926'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/1699827549404982926'/><link rel='alternate' type='text/html' href='http://tech4therapists.blogspot.com/2011/01/ablegamers.html' title='Ablegamers'/><author><name>Sunny Hill Health Centre for Children. &lt;a href="http://www.childdevelopment.ca"&gt;Link to our child development and rehabilitation website.&lt;/a&gt;</name><uri>http://www.blogger.com/profile/08378410707130978980</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_k_NiIgA1jjo/TS4nSagBIzI/AAAAAAAAAC0/7htsxVeuo8s/s72-c/ablegamers.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-3724290675519652213.post-8019999590664325538</id><published>2011-01-11T14:18:00.000-08:00</published><updated>2011-01-11T14:24:51.112-08:00</updated><title type='text'>Just games</title><summary type='text'>Up to now, this blog has been for pediatric therapists interested in virtual rehabilitation. Topics included Wii-hab, virtual reality and remote use of the videoconference for rehabilitation (telerehabilitation, teleassessment, telepractice).From now on: News on clinical game-based rehabilitation.
The focus is narrowing to video games such as Nintendo, Kinect, Move and multi-touch surfaces that </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/8019999590664325538'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/8019999590664325538'/><link rel='alternate' type='text/html' href='http://tech4therapists.blogspot.com/2011/01/just-games.html' title='Just games'/><author><name>Sunny Hill Health Centre for Children. &lt;a href="http://www.childdevelopment.ca"&gt;Link to our child development and rehabilitation website.&lt;/a&gt;</name><uri>http://www.blogger.com/profile/08378410707130978980</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3724290675519652213.post-960477070309656127</id><published>2010-12-14T11:19:00.000-08:00</published><updated>2011-08-05T09:04:42.363-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='subject review'/><title type='text'>Gaming for Therapists</title><summary type='text'>﻿﻿﻿ Image from: http://www.exergamefitness.com/ ﻿﻿﻿ As the realm of virtual reality and its application to rehabilitation develops, new language evolves, too. Exergaming applies to videogames that require movement and may provide exercise. The means of interaction is not a mouse, keyboard or joystick, but some thing that needs greater weight shifting, body or limb movement. en.wikipedia.org/wiki/</summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/960477070309656127'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/960477070309656127'/><link rel='alternate' type='text/html' href='http://tech4therapists.blogspot.com/2010/12/gaming-for-therapists.html' title='Gaming for Therapists'/><author><name>Sunny Hill Health Centre for Children. &lt;a href="http://www.childdevelopment.ca"&gt;Link to our child development and rehabilitation website.&lt;/a&gt;</name><uri>http://www.blogger.com/profile/08378410707130978980</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_k_NiIgA1jjo/TQfCwmQqWhI/AAAAAAAAACE/6C_bkDHQ1ZM/s72-c/exergaming.gif' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-3724290675519652213.post-7757839897397099149</id><published>2010-11-29T14:17:00.000-08:00</published><updated>2011-08-05T09:05:50.153-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='virtual reality'/><title type='text'>In Cybertherapy, Avatars Assist With Healing</title><summary type='text'>This readable New York Times article discusses the uses of virtual humans in healthcare. www.nytimes.com/2010/11/23/science/23avatar.html?_r=2&amp;ref=scienceNot Quite Reality: Stéphane Bouchard, of University of Quebec in Outaouais, reacting with his very similar avatar Image by: Dave Chan for the New York Times.</summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/7757839897397099149'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/7757839897397099149'/><link rel='alternate' type='text/html' href='http://tech4therapists.blogspot.com/2010/11/in-cybertherapy-avatars-assist-with.html' title='In Cybertherapy, Avatars Assist With Healing'/><author><name>Sunny Hill Health Centre for Children. &lt;a href="http://www.childdevelopment.ca"&gt;Link to our child development and rehabilitation website.&lt;/a&gt;</name><uri>http://www.blogger.com/profile/08378410707130978980</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_k_NiIgA1jjo/TPQlkeMgtkI/AAAAAAAAACA/JuxJy0KWWRI/s72-c/nyt+article.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-3724290675519652213.post-1098916810749041376</id><published>2010-11-26T14:51:00.000-08:00</published><updated>2011-08-05T09:07:59.970-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='subject review'/><title type='text'>Virtual reality research synthesis</title><summary type='text'>Link to article  http://content.karger.com/ProdukteDB/produkte.asp?Aktion=ShowPDF&amp;ArtikelNr=320847&amp;Ausgabe=254742&amp;ProduktNr=224263&amp;filename=320847.pdf Virtual Reality in Pediatric Neurorehabilitation: Attention Deficit Hyperactivity Disorder, Autism and Cerebral PalsyMichelle Wang and Denise Reid  Virtual Reality and Neurorehabilitation Laboratory, Department of Rehabilitation Science, University</summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/1098916810749041376'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/1098916810749041376'/><link rel='alternate' type='text/html' href='http://tech4therapists.blogspot.com/2010/11/virtual-reality-research-synthesis.html' title='Virtual reality research synthesis'/><author><name>Sunny Hill Health Centre for Children. &lt;a href="http://www.childdevelopment.ca"&gt;Link to our child development and rehabilitation website.&lt;/a&gt;</name><uri>http://www.blogger.com/profile/08378410707130978980</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3724290675519652213.post-3858286638750105963</id><published>2010-11-12T10:42:00.000-08:00</published><updated>2011-08-05T09:09:40.174-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='evaluation'/><category scheme='http://www.blogger.com/atom/ns#' term='telerehabilitation'/><title type='text'>Wireless sensors for physical therapy</title><summary type='text'>Michigan researchers develop rfid-based sensors to measure physical activitywww.rfidjournal.com/article/print/7884 See image on right. Therapy uses of radio-frequency identification (rfid) or wireless sensors include detecting information such as body movements like sitting activities or movement around a room. The sensors can store this information or relay it to some other equipment. Think of </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/3858286638750105963'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/3858286638750105963'/><link rel='alternate' type='text/html' href='http://tech4therapists.blogspot.com/2010/11/wireless-sensors-for-physical-therapy.html' title='Wireless sensors for physical therapy'/><author><name>Sunny Hill Health Centre for Children. &lt;a href="http://www.childdevelopment.ca"&gt;Link to our child development and rehabilitation website.&lt;/a&gt;</name><uri>http://www.blogger.com/profile/08378410707130978980</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_k_NiIgA1jjo/TN2KZJRxX5I/AAAAAAAAABM/YdHpoFYm8sc/s72-c/rfid.bmp' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-3724290675519652213.post-240234530320863392</id><published>2010-11-05T10:31:00.000-07:00</published><updated>2011-08-05T09:11:02.204-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='alternate access'/><title type='text'>Able-X augmented reality rehabilitation system</title><summary type='text'> Researchers in New Zealand have developed an augmented reality device specifically for rehabilitation. The Able-X is a bilateral handlebar game controller and custom video games. When tested by therapists and researchers at the Otago School of Medicine, the Able-X shows significantly increased upper extremity functioning (fine movement and mobility) using the Fugl-Meyer Assessment. The software </summary><link rel='related' href='http://www.im-able.com' title='Able-X augmented reality rehabilitation system'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/240234530320863392'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/240234530320863392'/><link rel='alternate' type='text/html' href='http://tech4therapists.blogspot.com/2010/11/able-x-augmented-reality-rehabilitation.html' title='Able-X augmented reality rehabilitation system'/><author><name>Sunny Hill Health Centre for Children. &lt;a href="http://www.childdevelopment.ca"&gt;Link to our child development and rehabilitation website.&lt;/a&gt;</name><uri>http://www.blogger.com/profile/08378410707130978980</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_k_NiIgA1jjo/TNQ-lekyhuI/AAAAAAAAABE/lG-NLPonZdU/s72-c/im-able.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-3724290675519652213.post-6211130961717698099</id><published>2010-11-01T11:24:00.000-07:00</published><updated>2011-08-05T09:12:01.719-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='alternate access'/><title type='text'>Multi-touch screens for rehabilitation</title><summary type='text'>The use of touch screens is advancing into rehabilitation. The touch screen surface provides a way to interact with a computer and that makes it possible to play with virtual objects. A particular benefit for rehabilitation therapists is that they can grade the activity. An Edmonton, Alberta team of Glenrose Rehabilitation Hospital researchers, technologists and occupational therapists pooled </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/6211130961717698099'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/6211130961717698099'/><link rel='alternate' type='text/html' href='http://tech4therapists.blogspot.com/2010/11/multi-touch-screens-for-rehabilitation.html' title='Multi-touch screens for rehabilitation'/><author><name>Sunny Hill Health Centre for Children. &lt;a href="http://www.childdevelopment.ca"&gt;Link to our child development and rehabilitation website.&lt;/a&gt;</name><uri>http://www.blogger.com/profile/08378410707130978980</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3724290675519652213.post-2121992636873219832</id><published>2010-10-08T14:01:00.000-07:00</published><updated>2011-08-05T09:14:02.533-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='evaluation'/><category scheme='http://www.blogger.com/atom/ns#' term='comparison'/><title type='text'>Capstone student virtual rehabilitation presentations</title><summary type='text'>The annual Capstone conference showcases research by graduating occupational therapy students of the University of British Columbia’s Department of Occupational Science and Occupational Therapy. Research is conducted in the year leading up to the conference and is as diverse as the occupational therapy itself. Two student groups researched virtual rehabilitation topics in the 2009 – 10 year. Is </summary><link rel='related' href='http://www.capstoneconference.ca/' title='Capstone student virtual rehabilitation presentations'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/2121992636873219832'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/2121992636873219832'/><link rel='alternate' type='text/html' href='http://tech4therapists.blogspot.com/2010/10/capstone-student-virtual-rehabilitation.html' title='Capstone student virtual rehabilitation presentations'/><author><name>Sunny Hill Health Centre for Children. &lt;a href="http://www.childdevelopment.ca"&gt;Link to our child development and rehabilitation website.&lt;/a&gt;</name><uri>http://www.blogger.com/profile/08378410707130978980</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3724290675519652213.post-1062430859186729423</id><published>2010-09-14T16:01:00.000-07:00</published><updated>2011-08-05T09:14:58.199-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='comparison'/><title type='text'>Wii are not alone: games with motion control interfaces</title><summary type='text'>Although Wii has captured the early market for low cost interactive games, other game systems are coming. Microsoft’s Xbox Kinect allows full body controller-free gaming, due to launch in November. Sony PS3 Move is played with a handheld motion controller and is due to launch on September 17.Pc world: Playstation Move vs. Kinectwww.pcworld.com/article/199305/kinect_for_xbox_360_</summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/1062430859186729423'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/1062430859186729423'/><link rel='alternate' type='text/html' href='http://tech4therapists.blogspot.com/2010/09/wii-are-not-alone-games-with-motion.html' title='Wii are not alone: games with motion control interfaces'/><author><name>Sunny Hill Health Centre for Children. &lt;a href="http://www.childdevelopment.ca"&gt;Link to our child development and rehabilitation website.&lt;/a&gt;</name><uri>http://www.blogger.com/profile/08378410707130978980</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3724290675519652213.post-5701837746682573793</id><published>2010-09-09T14:01:00.000-07:00</published><updated>2011-08-05T09:16:27.929-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='telerehabilitation'/><title type='text'>Tele-occupational therapy</title><summary type='text'>Some information categorized under the moniker tele-occupational therapy. Perhaps it is a Canadian term as all the following links are from the Canadian Association of Occupational Therapists (CAOT).The periodical "OT Now" has a regular section on tele-occupational therapy. New issues are not open to the public, but older articles can be viewed. Here's a 2008 article by Jonathan Halton "Virtual </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/5701837746682573793'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/5701837746682573793'/><link rel='alternate' type='text/html' href='http://tech4therapists.blogspot.com/2010/09/tele-occupational-therapy.html' title='Tele-occupational therapy'/><author><name>Sunny Hill Health Centre for Children. &lt;a href="http://www.childdevelopment.ca"&gt;Link to our child development and rehabilitation website.&lt;/a&gt;</name><uri>http://www.blogger.com/profile/08378410707130978980</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3724290675519652213.post-7122796983154344573</id><published>2010-09-08T14:48:00.000-07:00</published><updated>2011-08-05T09:15:49.170-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='telerehabilitation'/><title type='text'>Virtual reality for children with physical impairments</title><summary type='text'>An update on the use of virtual reality technology to improve movement in children with physical impairments,Danielle Levac and Cheryl MissiunaPublished and distributed by CanChild Centre for Childhood Disability Research in ‘Keeping Currents’, 2009www.canchild.ca/en/canchildresources/VirtualRealityTechnology.aspThe potential role of virtual reality technology in pediatric rehabilitation is </summary><link rel='related' href='http://www.canchild.ca/en/canchildresources/VirtualRealityTechnology.asp' title='Virtual reality for children with physical impairments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/7122796983154344573'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/7122796983154344573'/><link rel='alternate' type='text/html' href='http://tech4therapists.blogspot.com/2010/09/virtual-reality-for-children-with.html' title='Virtual reality for children with physical impairments'/><author><name>Sunny Hill Health Centre for Children. &lt;a href="http://www.childdevelopment.ca"&gt;Link to our child development and rehabilitation website.&lt;/a&gt;</name><uri>http://www.blogger.com/profile/08378410707130978980</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3724290675519652213.post-5847442178293687538</id><published>2010-09-03T14:23:00.000-07:00</published><updated>2011-01-04T14:47:18.928-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='guidelines'/><category scheme='http://www.blogger.com/atom/ns#' term='telerehabilitation'/><title type='text'>Practice Guidelines</title><summary type='text'>These links document how thought about telerehabilitation is currently organized. With time, more practice guidelines will be produced. The American Telemedicine Association is working on telerehabilitation practice guidelines currently, and that document will be linked from here when completed.ATA Telemedicine Standards and Guidelines
www.americantelemed.org/i4a/pages/index.cfm?pageid=</summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/5847442178293687538'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/5847442178293687538'/><link rel='alternate' type='text/html' href='http://tech4therapists.blogspot.com/2010/09/practice-guidelines.html' title='Practice Guidelines'/><author><name>Sunny Hill Health Centre for Children. &lt;a href="http://www.childdevelopment.ca"&gt;Link to our child development and rehabilitation website.&lt;/a&gt;</name><uri>http://www.blogger.com/profile/08378410707130978980</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3724290675519652213.post-2689648109637198539</id><published>2010-08-19T10:16:00.000-07:00</published><updated>2011-01-04T14:56:26.713-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='teleassessment'/><category scheme='http://www.blogger.com/atom/ns#' term='searches'/><category scheme='http://www.blogger.com/atom/ns#' term='telerehabilitation'/><title type='text'>Internet searches for telerehabilitation</title><summary type='text'>Telerehabilitation: using videoconferencing or internet video to provide rehabilitation. Broader search terms include telemedicine, telehealth and telestroke. 

PubmedThe following searches run in Hubmed, the friendlier younger sibling of Pubmed. The search looks for all the articles indexed in Pubmed, and it updates when you use it, so the results are current. Results are organized by date. </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/2689648109637198539'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/2689648109637198539'/><link rel='alternate' type='text/html' href='http://tech4therapists.blogspot.com/2010/08/internet-searches-for.html' title='Internet searches for telerehabilitation'/><author><name>Sunny Hill Health Centre for Children. &lt;a href="http://www.childdevelopment.ca"&gt;Link to our child development and rehabilitation website.&lt;/a&gt;</name><uri>http://www.blogger.com/profile/08378410707130978980</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3724290675519652213.post-2473033000469307339</id><published>2010-08-16T11:39:00.000-07:00</published><updated>2011-08-05T09:17:37.159-07:00</updated><title type='text'>Computer games in rehabilitation</title><summary type='text'>With the availability of low-cost motion sensing hardware has come the opportunity for games that target segments of the market, such as rehabilitation users. An example is the development of Nintendo Wii http://www.nintendo.com/wii . Dr. Glenna Dowling of University of California at San Francisco has partnered with Red Hill studios http://redhillstudios.com/ to develop games specifically for </summary><link rel='related' href='http://news.ucsf.edu/releases/red-hill-studios-ucsf-partnership-awarded-1.1-million-for-health-based-comp/' title='Computer games in rehabilitation'/><link rel='enclosure' type='' href='http://www.nintendo.com/wii' length='0'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/2473033000469307339'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3724290675519652213/posts/default/2473033000469307339'/><link rel='alternate' type='text/html' href='http://tech4therapists.blogspot.com/2010/08/computer-games-in-rehabilitation.html' title='Computer games in rehabilitation'/><author><name>Sunny Hill Health Centre for Children. &lt;a href="http://www.childdevelopment.ca"&gt;Link to our child development and rehabilitation website.&lt;/a&gt;</name><uri>http://www.blogger.com/profile/08378410707130978980</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry></feed>
