tag:blogger.com,1999:blog-37242906755196522132024-03-05T03:39:37.233-08:00technology for therapists research evidence active video games children rehabilitation virtualTherapist's research digest: Active video games, robots and virtual reality for children's rehabilitation.Unknownnoreply@blogger.comBlogger138125tag:blogger.com,1999:blog-3724290675519652213.post-40498969264469877772018-01-02T14:46:00.003-08:002018-01-02T15:15:35.918-08:00Last post (for now)Dear Readers -
I will no longer be writing this blog, which has been my pleasure to host since August, 2010. It has been my enduring intent to: blog on active video games, robot therapy and virtual reality for children’s rehabilitation; synthesize evidence from published research into short, accurate, easily readable digests; focus largely on technologies available to clinical therapists, and to Unknownnoreply@blogger.comtag:blogger.com,1999:blog-3724290675519652213.post-9967913160851946472017-12-19T15:14:00.001-08:002017-12-19T15:14:51.633-08:00Challenges for Adopting Virtual Rehabilitation Report
Virtual Rehabilitation for Children: Challenges for Clinical Adoption
Glegg S
IEEE Pulse, November 16, 2017
DOI: 10.1109/MPUL.2017.2750838
Link to abstract: http://ieeexplore.ieee.org/document/8110871/
Virtual rehabilitation… “allows clinician to control the characteristics of the virtual environment while modifying the degree of challenge to suit individual patient needs”. A recent Unknownnoreply@blogger.comtag:blogger.com,1999:blog-3724290675519652213.post-33538648323737052212017-11-15T13:44:00.000-08:002017-11-15T13:44:09.314-08:00Cell Phones Rehab Games! Paired Groups
Motor performance of individuals with cerebral palsy in a virtual game using a mobile phone
de Paula JN, de Mello Monteiro CB, da Silva TD, Capelini CM, de Menezes LDC, Massetti T, Tonks J, Watson S & Nicolai Ré AH
Disabil Rehabil Assist Technol. 2017 Nov 1:1-5.
doi: 10.1080/17483107.2017.1392620. [Epub ahead of print]
Link to abstract: www.ncbi.nlm.nih.gov/pubmed/29092683
This Unknownnoreply@blogger.comtag:blogger.com,1999:blog-3724290675519652213.post-6675282106000266482017-11-01T14:06:00.001-07:002017-11-07T12:45:21.481-08:00We can all play togetherRepeated Measures
Ability-based Balancing using the GMFM in Exergaming for Youth with Cerebral Palsy
MacIntosh A, Switzer L, Hwang S, Schneider A L J, Clarke D, Graham T C N & Fehlings D
Games for Health Journal 6 (6), 2017
DOI: 10.1089/g4h.2017.0053
Link to abstract ncbi.nlm.nih.gov/pubmed/29016199
What? Among differently-abled players with cerebral palsy, can "GMFM Ability-based balancing" Unknownnoreply@blogger.comtag:blogger.com,1999:blog-3724290675519652213.post-33869025178645204412017-10-18T13:30:00.000-07:002017-10-18T13:30:08.370-07:00The Wizard behind the Robot
Case Reports
Wizard of Oz studies with Children
Hoysniemi J & Read J
Link to article: citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.124.4282&rep=rep1&type=pdf
What? This article reports on case studies about Wizard of Oz robots and children. ‘Wizard of Oz’ refers to the human behind the curtain who animates robot’s interaction with children. The robot is not autonomous but operated to someUnknownnoreply@blogger.comtag:blogger.com,1999:blog-3724290675519652213.post-58991447916497137642017-10-05T15:13:00.001-07:002017-10-05T15:32:39.075-07:00My (robot) friendBlog post
Making new robot friends: Understanding children’s relationships with social robotsWestlund JMK
Published in mit media lab: Personal Robots Group blog, June 13, 2017
Link to blog: media.mit.edu/posts/making-new-robot-friends/
"Hi, my name is Mox! This story begins in 2013, in a preschool in Boston, where I hide, with laptop, headphones, and microphone, in a little kitchenette. EthernetUnknownnoreply@blogger.comtag:blogger.com,1999:blog-3724290675519652213.post-86876006164156347562017-09-01T17:06:00.001-07:002017-09-01T17:06:56.806-07:00Therapists across Canada Surveyed on VR and Active Video GamesSurvey
Virtual Reality and Active Videogame-Based Practice, Learning Needs, and Preferences: A Cross-Canada Survey of Physical Therapists and Occupational Therapists
Levac D, Glegg S, Colquhoun H, Miller P & Noubary F
Games for Health Jorunal Volume 6, Number 4; 2017
DOI:10.1089/g4h.2016.0089
Link to abstract: www.ncbi.nlm.nih.gov/pubmed/28816511
Objective: To conduct a cross-Canada survey to Unknownnoreply@blogger.comtag:blogger.com,1999:blog-3724290675519652213.post-75206444071308700462017-08-14T14:47:00.000-07:002017-08-14T14:47:15.692-07:00Robot rules and features
Survey
Designing a Robot Companion for Children with Neuro-Developmental Disorders
Gelsomini M, Degiorgi M, Garzotto F, Leonardi G, Penati S, Ramuzat N, Silvestri J & Casadonte F
IDC '17 Proceedings of the 2017 Conference on Interaction Design and Children 451-457
DOI>10.1145/3078072.3084308
Link through to full text: //dl.acm.org/citation.cfm?id=3084308
Objective: The authors set out Unknownnoreply@blogger.comtag:blogger.com,1999:blog-3724290675519652213.post-41527647687110770252017-07-28T14:53:00.001-07:002017-07-28T14:53:39.338-07:00Test of Playfulness with CP KidsSingle group
Playfulness in Children with Limited Motor Abilities when using a Robot
Rios AM, Adams K, Magill-Evans J, & Cook A
Physical & Occupational Therapy in Pediatrics (IPOP)
DOI: 10.3109/01942638.2015.1076559
Link to full
text:https://era.library.ualberta.ca/files/8g84mq002/Rios%202016%20IPOP.pdf
Objective: For children with limited motor skills, how does robot play change playfulness?
Unknownnoreply@blogger.comtag:blogger.com,1999:blog-3724290675519652213.post-82254255162420079882017-07-21T14:11:00.001-07:002017-07-24T11:19:10.245-07:00Sensorimotor Robot Therapy: the AnklebotPilot study
Pediatric robotic rehabilitation: Current knowledge and future trends in treating children with sensorimotor impairments
Michmizos KP & Krebs HI
Neurorehabilitation (pre-press) DOI: 10.3233/NRE-171458
Link to abstract: www.ncbi.nlm.nih.gov/pubmed/28505989
Objective: "As long as motor learning remains the major working hypothesis for sensorimotor rehabilitation, a well-designed Unknownnoreply@blogger.comtag:blogger.com,1999:blog-3724290675519652213.post-57128378613596569842017-07-07T11:16:00.000-07:002017-07-24T11:19:40.054-07:00Robots Learn to PlayReview
Robots Learn to Play: Robots Emerging Role in Pediatric Therapy
Howard AM
Proceedings of the 26th International Florida Artificial Intelligence Research Society Conference, 2013
Link to full text: www.aaai.org/ocs/index.php/FLAIRS/FLAIRS13/paper/view/5838/6033
Objective: Therapy for children includes play; at best, robots will express this quality as they are brought into the pediatricUnknownnoreply@blogger.comtag:blogger.com,1999:blog-3724290675519652213.post-83299156789207039122017-06-23T12:36:00.001-07:002017-07-24T11:20:53.007-07:00Balanced Games = More Fun
Pairs study
How Game Balancing Affects Play: Player Adaptation in an Exergame for Children with Cerebral Palsy
Hwang S, Schneider ALJ, Clarke D, MacIntosh A, Switzer L, Fehlings D & Graham TCN
Conference proceedings: ACM DIS 2017, June 10 – 14, 2017, Edinburgh UK
Link to abstract: dx.doi.org/10.1145/3064663.3064664"
Player balancing changes game mechanics to accommodate differences in playersUnknownnoreply@blogger.comtag:blogger.com,1999:blog-3724290675519652213.post-91866875098614803862017-05-26T14:54:00.000-07:002017-07-24T11:21:36.344-07:00Testing a Therapy Assistant RobotProof of Concept
Adapting a General Purpose Robot for Paediatric Rehabilitation: In-situ Design of a Socially Assistive Robot
Carrillo FM, Butchart J, Knight S, Scheinberg A, Wise L, Sterling L & McCarthy C
Link to article:https://arxiv.org/abs/1705.05142
Objective: Socially Assistive Robots are engaging and motivating. For social robots in pediatric rehabilitation, what are the therapist, Unknownnoreply@blogger.comtag:blogger.com,1999:blog-3724290675519652213.post-84350452527626463362017-05-01T14:44:00.001-07:002017-07-24T11:22:44.082-07:00Distance Rehab for Kids – A Case ReportCase Report
Feasibility of Pediatric Game-Based Neurorehabilitation Using Telehealth Technologies: A Case Report
Reifenberg G, Gabrosek G, Tanner K, Harpster K Proffitt R & Persch A
American Journal of Occupational Therapy, 71 7103190040
DOI: doi.org/10.5014/ajot.2017.024976
Objective: Feasibility of and suitable outcome measures for distance-monitored video game rehabilitation.
Process: A child Unknownnoreply@blogger.comtag:blogger.com,1999:blog-3724290675519652213.post-91571096867276590972017-04-10T16:37:00.000-07:002017-04-10T16:37:35.202-07:00 Wearable Tech for Rehabilitation: Interactive Wearable Systems Survey
Interactive Wearable Systems for Upper Body Rehabilitation: a Systematic Review
Wang Q, Markopoulos P, Yu B, Chen W & Timmermans A
Journal of Neuroengineering and Rehabilitation (2017) 14:20
DOI 10.1186/s12984-017-0229-y
Note: this paper performs a survey of the literature; the authors do not report the outcome of the PRISMA protocol.
Interactive wearable systems (IWS) measure range ofUnknownnoreply@blogger.comtag:blogger.com,1999:blog-3724290675519652213.post-91329281276150576512017-03-20T15:13:00.000-07:002017-03-20T15:13:43.391-07:00Exergame for CP Kids: GMFCS III Shuttle Run TestPilot study
An innovative cycling exergame to promote cardiovascular fitness in youth with cerebral palsy
Knights S, Graham N, Switzer L, Hernandez H, Ye Z, Findlay B, Xie W Y, Wright V & Fehlings D
Developmental Neurorehabilitation 2016 19(2): 135-140 DOI: 10.3109/17518423.2014.923056
Link to abstract
Objective: For youth with cerebral palsy, will playing an exergame increase cardiovascular Unknownnoreply@blogger.comtag:blogger.com,1999:blog-3724290675519652213.post-34428952367069962032017-03-13T13:21:00.000-07:002017-07-24T11:23:49.212-07:00Social Robots: NAOTherapistProof of Concept
NAOTherapist: Autonomous Assistance of Physical Rehabilitation Therapies with a Social Humanoid Robot
Pulido J C, Gonzalez J C & Fernandez F
Proceedings of IWART 2016: International Workshop on Assistive and Rehabilitation Technologies, Elche, Spain, December 14 – 16, 2016
Link to paper
Link to video
Objective: The goal of this work is to identify the architecture needed Unknownnoreply@blogger.comtag:blogger.com,1999:blog-3724290675519652213.post-74059593814483364002017-03-10T11:34:00.000-08:002017-07-24T11:24:41.145-07:00Robot assists with kids mobility News
Interactive robot to promote rehabilitation for children with special needs
Kukich D. Published in UDaily, Communications and Public Affairs, University of Delaware, Jan 11, 2016
Link to story
At the University of Delaware in Newark, a research team including mobility researcher Cole Galloway are using "NAO", an interactive human-like robot in a new approach to pediatric rehabilitation. DrUnknownnoreply@blogger.comtag:blogger.com,1999:blog-3724290675519652213.post-22190132655723338552017-02-24T13:14:00.000-08:002017-07-24T11:25:14.597-07:00Gait Robots Help Upper Body Posture Randomized Controlled TrialRobotic-assisted gait training improves walking abilities in diplegic children with cerebral palsy
Wallard l, Dietrich G, Kerlirzin Y & Bredin J
European Journal of Paediatric Neurology 2017, http://dx.doi.org/10.1016/j.ejpn.2017.01.012
Link to abstract
Objective: For children with diplegic cerebral palsy, robotic-assisted gait training (RAGT) can result in improved Unknownnoreply@blogger.comtag:blogger.com,1999:blog-3724290675519652213.post-57768570512625486182017-02-17T14:18:00.001-08:002017-02-17T14:18:50.592-08:00Robot Gait Rehab: Systematic ReviewThe effectiveness of robotic-assisted gait training for paediatric gait disorders: systematic review
Lefmann S, Russo R & Hillier S
Journal of NeuroEngineering and Rehabilitation 201714:1
DOI: 10.1186/s12984-016-0214-x
Link to full text: jneuroengrehab.biomedcentral.com/articles/10.1186/s12984-016-0214-x
Objective: to review evidence for robotic-assisted gait training (RAGT) in children and Unknownnoreply@blogger.comtag:blogger.com,1999:blog-3724290675519652213.post-87196458556575748002017-01-09T15:38:00.000-08:002017-01-09T15:38:33.133-08:00Therapy Designers and Game Designers: We Should Get TogetherPerspective
Gamification in Physical Therapy: More Than Using Games
Janssen J, Vershuren O, Renger WJ, Ermers J, Ketelaar M & van Ee, R
Pediatric Physical Therapy 2017;29:95-99
Link to abstract: www.ncbi.nlm.nih.gov/pubmed/27984481
Objective: “By reducing the gap between therapy designers (therapists) and game designers, there is a huge potential to gain more from the potential value of Unknownnoreply@blogger.comtag:blogger.com,1999:blog-3724290675519652213.post-70922044140067253302016-12-12T13:48:00.000-08:002016-12-12T13:48:08.972-08:00Robot-Assisted RehabilitationReview
The present and future of robotic technology in rehabilitation
Laut J, Porfiri M & Raghavan P.
Curr Phys Med Rehabil Rep Nov 2016
DOI: 10.1007/s40101-016-0139-0
Link to abstract: link.springer.com/article/10.1007/s40141-016-0139-0>
Robot-assisted rehabilitation can contribute to conventional therapy by delivering consistent training and by benchmarking and monitoring progress. Robots canUnknownnoreply@blogger.comtag:blogger.com,1999:blog-3724290675519652213.post-70752545980348904292016-11-14T15:32:00.001-08:002016-11-14T15:32:59.822-08:00Add a Sensor = + DataPilot study
Kinecting the Moves: The kinematic potential of rehabilitation-specific gaming to inform treatment for hemiplegia
Glegg SMN, Hung CT, Valdés BA, Kim BDG, & Van der Loos HFM
International journal of child health and human development 9(3):351-360 · September 2016
Link to abstract: https://www.researchgate.net/publication/Unknownnoreply@blogger.comtag:blogger.com,1999:blog-3724290675519652213.post-61705770241664250012016-10-28T16:18:00.000-07:002016-10-28T16:18:42.535-07:00Getting to know VR: Using a Knowledge Translation tool for therapistsA knowledge translation intervention to enhance clinical application of a virtual reality system in stroke rehabilitationSingle Group
Levac D, Glegg SMN, Sveistrup H, Colquhoun H, Miller PA, Finestone H, DePaul V, Harris JA & Velikonja D
BMC Health Serv Res. 2016; 16: 557.
Published online 2016 Oct 6. doi: 10.1186/s12913-016-1807-6
Full text: www.ncbi.nlm.nih.gov/pmc/articles/PMC5052802/
Unknownnoreply@blogger.comtag:blogger.com,1999:blog-3724290675519652213.post-84142008153609752432016-10-03T16:09:00.004-07:002016-10-03T16:12:28.352-07:00Veridicality: Blending the Virtual with the Reality in Autism Research
Authenticity in Virtual Reality for assessment and intervention in Autism: A conceptual review
Literature Review
Parsons, S
Educational Research Review 19: (2016) 138 - 157
Link to abstract http://eprints.soton.ac.uk/399407/
A challenge of behavioural research is how to create experimental, laboratory settings that relate to real world experiences. Virtual reality has the capability to Unknownnoreply@blogger.com