Cochrane Reviews
Virtual RealitySystematic Reviews
Robot Gait Rehab: Systematic ReviewMotor Learning through Virtual Reality
Robot Therapy for Children's Arm Rehabilitation
Evidence for Video Games as Therapy for Children with CP
CP and Video Games
Rapid Reviews
Rapid review of commercial gaming systemsMeta-Analysis
VR on UE in Children with CP: a Meta-analysisRCTs
Gait Robots Help Upper Body PostureGame Play at Home: Effective?
Kinect vs. Bobath: Function and Ability
Wii Fit improves GMFCS 3 motor skills
Active Video Games and Developmental Coordination Disorder
Wii for Balance: Does it Transfer (to running speed and agility tasks)?
Paired Groups
Balance Games = More FunVirtual Reality for Gait
Cohort studies
Wii vs. Standard Occupational Therapy for Children with Down SyndromeExercise works for Children Playing Wii
Repeated Measures
We Can All Play TogetherXbox Engagement and Children with Autism
Reaching in Games:Does it Help in Reality?
Wii Balance Board vs Force Plate
Single group
Test of Playfulness with CP kidsFreely Motivated Game Play
VR Knowledge Translation
Freely Motivated Game Play
Rating Game Play
Virtual Reality Inspires Treadmill Gains
Therapists Report on Virtual Reality Use
Video Games for Physical Therapy
Realistic and adapted movements in play
Case Studies and Case Reports
Wizard behind the RobotDistance Rehab for Kids
Is Wii Better than Standard Balance Therapy?
Intensive Virtual Reality Program for Cerebral Palsy
Trunk-to-pelvis rotation mediates video game
Measured Family Supported Wii Use
Pilot Studies
Sensorimotor Robot Therapy: the AnklebotExergame for CP Kids - GMFCS III Shuttle
Add a Sensor = + Data
Amadeo Robot for Hand Rehab
What Qualities Should Robots Have
Towards a Core Set of Gaming Outcomes
Virtual Reality Conference
Qualitative Studies
Studying Themes in Therapeutic GameplayTherapist's Thoughts on Gaming and Social Media
Building a Clinical Videogame Tool
Success and Motivation
Therapists Creating Rehabilitation Games
Choosing Between Games for Rehabilitation: the Prequel
Videogames in Therapy: A Therapist's Perspective
Choosing Between Games for Rehab
Observational Studies
Case-Based Reasoning for Active Video GamingPatterns of Home Gameplay
Scoping Reviews
The GestureTek Virtual Reality system in Rehabilitation: a Scoping ReviewWhat Make up Good Video Game Interventions
Proof of Concept
Testing a Therapy Assistant RobotSocial Robots: NAOTherapist
Surveys
Therapists Surveyed on VR and Active Video GamesRobot Rules and Features
A Survey of Low-Cost VR
Therapy Robots: What Therapists Think
Survey of VR Clinical Use
Blogposts
My (robot) friendReviews
Robots Learn to PlayRobot Assisted Rehab
Blending Virtual with Reality
Un-Robots for Therapy
ICF Influenced VR for CP and DCD
Effectiveness of Robot Play for Kids
Futures for VR in Rehab
VR for Rehab Reviewed
Video gaming for rehab
Remapping the Brain with Videogames
Game attributes that best fit with rehabilitation
CP video gaming
Wii Balance Board for Rehabilitation
Review: Remote Sensing and Rehabilitation