Evidence by Study Design

Cochrane Reviews

Virtual Reality

Systematic Reviews

Robot Gait Rehab: Systematic Review
Motor Learning through Virtual Reality
Robot Therapy for Children's Arm Rehabilitation
Evidence for Video Games as Therapy for Children with CP
CP and Video Games

Rapid Reviews

Rapid review of commercial gaming systems

Meta-Analysis

VR on UE in Children with CP: a Meta-analysis

RCTs

Gait Robots Help Upper Body Posture
Game Play at Home: Effective?
Kinect vs. Bobath: Function and Ability
Wii Fit improves GMFCS 3 motor skills
Active Video Games and Developmental Coordination Disorder
Wii for Balance: Does it Transfer (to running speed and agility tasks)?

Paired Groups

Balance Games = More Fun
Virtual Reality for Gait

Cohort studies

Wii vs. Standard Occupational Therapy for Children with Down Syndrome
Exercise works for Children Playing Wii

Repeated Measures

We Can All Play Together
Xbox Engagement and Children with Autism
Reaching in Games:Does it Help in Reality?
Wii Balance Board vs Force Plate

Single group

Test of Playfulness with CP kids
Freely Motivated Game Play
VR Knowledge Translation
Freely Motivated Game Play
Rating Game Play
Virtual Reality Inspires Treadmill Gains
Therapists Report on Virtual Reality Use
Video Games for Physical Therapy
Realistic and adapted movements in play

Case Studies and Case Reports

Wizard behind the Robot
Distance Rehab for Kids
Is Wii Better than Standard Balance Therapy?
Intensive Virtual Reality Program for Cerebral Palsy
Trunk-to-pelvis rotation mediates video game
Measured Family Supported Wii Use

Pilot Studies

Sensorimotor Robot Therapy: the Anklebot
Exergame for CP Kids - GMFCS III Shuttle
Add a Sensor = + Data
Amadeo Robot for Hand Rehab
What Qualities Should Robots Have
Towards a Core Set of Gaming Outcomes
Virtual Reality Conference

Qualitative Studies

Studying Themes in Therapeutic Gameplay
Therapist's Thoughts on Gaming and Social Media
Building a Clinical Videogame Tool
Success and Motivation
Therapists Creating Rehabilitation Games
Choosing Between Games for Rehabilitation: the Prequel
Videogames in Therapy: A Therapist's Perspective
Choosing Between Games for Rehab

Observational Studies

Case-Based Reasoning for Active Video Gaming
Patterns of Home Gameplay

Scoping Reviews

The GestureTek Virtual Reality system in Rehabilitation: a Scoping Review
What Make up Good Video Game Interventions

Proof of Concept

Testing a Therapy Assistant Robot
Social Robots: NAOTherapist

Surveys

Therapists Surveyed on VR and Active Video Games
Robot Rules and Features
A Survey of Low-Cost VR
Therapy Robots: What Therapists Think
Survey of VR Clinical Use

Blogposts

My (robot) friend

Reviews

Robots Learn to Play
Robot Assisted Rehab
Blending Virtual with Reality
Un-Robots for Therapy
ICF Influenced VR for CP and DCD
Effectiveness of Robot Play for Kids
Futures for VR in Rehab
VR for Rehab Reviewed
Video gaming for rehab
Remapping the Brain with Videogames
Game attributes that best fit with rehabilitation
CP video gaming
Wii Balance Board for Rehabilitation
Review: Remote Sensing and Rehabilitation

Resource Development

Kinect Clinician's Resource

News

Robot Assists with Kids Mobility