Tuesday, April 21, 2015

Video Gaming for Rehab

Scoping review

A scoping review of video gaming in adult rehabilitation

Ravenek, K. E., Wolfe, D. L. & Hitzig, S. L.

Disability and Rehabilitation Assistive Technology Early online 1 – 9 DOI: 10.3109/17483107.2015.1029538

Link to abstract: informahealthcare.com/doi/abs/10.3109/17483107.2015.1029538

Objective: To review published research for video gaming with adult rehabilitation.

Process: Five databases were searched for articles arising from 1990. 30 articles met the criteria; they are published in English, use commercially available game systems for adults in rehabilitation settings, describe an intervention and an outcome that is measured.

Scoping reviews take a wide view of emerging topics to synthesize a summary of research and research gaps. The scoping review methodology is taken from Levac et al. “Scoping Studies: Advancing the Methodology”. The process: identify a research question, find studies, filter, organize, synthesize and communicate the results.

Outcome: Nintendo Wii was most often used for adults in rehabilitation settings at risk for falls or with decreased balance (Intervention), and most commonly measured with the Berg Balance Scale (Outcome measure).

Reference: Levac, D., Colquhoun, H. & O’Brien, K. K. Scoping Studies: Advancing the Methodology, Implementation Science, 2010;5:67-77. Full text: www.implementationscience.com/content/pdf/1748-5908-5-69.pdf