Tuesday, June 28, 2011

Virtual table tennis – alternate access

‘Hyper Ping-Pong’ is a virtual table tennis game, played with a bat containing motion sensors and a speaker. The game provides sound feedback to the motion of swinging at the ball to guide game play. A player hears the other (virtual) player hit the ball, and responds to sustain a rhythm, or to keep the rally going.

The game was developed by Happinet, a Japanese game company, and demonstrated at the International Tokyo Toy Show, June 16 – 19, 2011. It will not be available till October of this year and is estimated to cost $25.

Read more: www.dailymail.co.uk/sciencetech/article-2007785/Ping-pong-partner--ball-Japanese-develop-table-tennis-game-play-ear.html#ixzz1QalvnkAF

View: www.youtube.com/watch?v=H5xdj3s7uXc

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