Review
Expose, Distract, Motivate and Measure: Virtual Reality Games for Health
Albert “Skip” Rizzo
TISE conference December 9-11, 2014 Fortaleza, Brazil
Link to full text: www.tise.cl/2010/archivos/tise2006/01.pdf
Summary: Virtual Reality games have properties that can contribute to rehabilitation. This review illustrates four characteristics that benefit rehabilitation: exposure, distraction, motivation and measurement.
Clients using virtual reality can be repeatedly exposed to simulated, relevant stimuli. Their engagement in the VR environment may provides distraction from the current situation. Play offers motivation that can be channelled into rehabilitation goals, and the system has capacity to measure movement.Full text online with illustrations and references.