Commercial Gaming Systems for Neurorehabilitation: Clinical Effectiveness
Published February 18th, 2015 by CADTH
This rapid review is provided by the Canadian Agency for Drugs and Technologies in Health. CADTH reviews drugs, devices, tests and treatments. Rapid reviews are an increasingly popular product, with a turn-around in as little as 3 days.
Objective: What is the evidence of clinical effectiveness of commercial gaming systems for patients undergoing neurorehabilitation?
PICO
- Patients undergoing rehabilitation therapy (acquired or traumatic brain injury, stroke, cerebral palsy, multiple sclerosis, etc.)
- Intervention Use of commercial gaming systems (e.g., Xbox, Kinect, Wii, Wii Fit, etc.)
- Comparator None, or any other established method of neurorehabilitation
- Outcomes Clinical benefits: improved function outcomes (e.g., upper extremity function, range of motion, strength, coordination, balance, mobility, gait, etc.)
- Study Designs Health technology assessments, systematic reviews, meta-analyses, randomized controlled trials, non-randomized studies.
Process: Searches identified six systematic reviews and seventeen randomized controlled trials that were suitable for inclusion.
Outcomes: Each article is summarized in a table; general conclusions are not drawn.